'Ordia' Review - Fling Primordial Ooze to New Heights In This Gorgeous One-Finger Flinger

Despite what the rather tame art style would imply, Ordia isn’t precisely a relaxing game. Don’t get me wrong, the moment to moment pace is prettylaid back, and outside of time trials there’s no pressing need to rush to the end. There’s plenty of time to line up the shot, breathe, and double check before leaping from one brief point of security to the certain safety of another point, between which dwells an angry group of angry pink plants. Until, rather suddenly, it is no longer quite as easy as it once was, and you’re left desperately aiming, leaping, and trying oh so very hard to avoid the spikes on the walls, the red blob chasing you, the terribly hungry worms in the walls, or some other dastardly hazard. They are all found in the most inconvenient of places, and they all want nothing more than to ruin your day––and they’re quite good at it, too....Additionally, and while I wouldn’t consider it to be a flaw per se, Ordia is a rather short game, clocking in at a mere 39 levels in all (including the bonus time trials). That’s, say, about three days worth of game, or less if you really want to push it. Bumping that up a bit, though, are two additional modes for each of the thirty base levels: Time trial, and hard mode. In time trial, players are given a time to beat and must complete the level. Quite often the given time is very generous, and fifteen, twenty, even thirty or more seconds can be trimmed off. Hard mode, however, is a different beast. It removes all checkpoints, and hazards are more difficult. What does that mean practically speaking...All in all, Ordia is a hell of a game. It’s absolutely gorgeous, the animations are buttery smooth, and the sound effects and haptic feedback are incredibly satisfying. So satisfying, in fact, that if you aren’t actively paying attention, you don’t even notice them. It sounds counterintuitive, but you don’t want your sound effects to shout too loudly or they’ll become distracting. Apple was right––it’s a great game, and well worth the time invested. Everyone, but particularly one-handed gamers, fans of finger-flinging fun, connoisseurs of minimalism, or folks looking for a solid offline portrait game, should give it a shot. Unless an inflatable pink hazard or pushy choral chimes are involved, you can’t go wrong.。